sequenceDiagram
participant Display
actor Infant
participant Away
Display-->>Infant: Event
loop Where to look next
Infant->>Infant: Look until I'm sick of this sh*t
alt is novel
Infant->>Display: Look
Display->>Infant: Info
else is familiar
Infant->>Away: Look
Away->>Infant: Info
end
end
Looking Times
About
The following represents Rick Gilmore’s explorations with the Mermaid diagramming feature within Quarto version 1.8.24.
The figures use the sequenceDiagram type to reflect the structure of a simple looking time experiment.
The figures are relevant for work we did in class on Weeks 03, 04, and 05.
Note
These are in no way illustrative or definitive. They simply represent Gilmore’s efforts to learn more about Mermaid while trying to create diagrams that reflect his understanding of the underlying processes and mechanisms at work in looking time studies.
Version 1
Version 2
sequenceDiagram
participant World
actor Infant
participant Knowledge
World -->> Infant: Info
Infant -->> World: Look
loop Where to look next
Infant -->> Knowledge: Perception
note right of Knowledge: Each look adds to knowledge
Knowledge -->> Infant: Prediction
alt is Perception != Prediction
Infant->>World: Keep Looking
World->>Infant: More Info
else is Perception == Prediction
Infant->>World: Look elsewhere
World->>Infant: New Info
end
end
On core knowledge
sequenceDiagram participant Perception participant Episodic_Memory participant Core_Knowledge Perception -->> Episodic_Memory: Recent events Episodic_Memory -->> Episodic_Memory: Accumulate info Episodic_Memory -->> Episodic_Memory: Compare to stored info Episodic_Memory -->> Perception: Novel = f(Recent - Stored) Perception -->> Core_Knowledge: Seeing now Core_Knowledge -->> Core_Knowledge: Compare to principles Core_Knowledge -->> Perception: Violation = f(Recent - Principles)