sequenceDiagram participant Display actor Infant participant Away Display-->>Infant: Event loop Where to look next Infant->>Infant: Look until I'm sick of this sh*t alt is novel Infant->>Display: Look Display->>Infant: Info else is familiar Infant->>Away: Look Away->>Infant: Info end end
Looking Times
About
The following represents Rick Gilmore’s explorations with the Mermaid diagramming feature within Quarto version 1.8.24.
The figures use the sequenceDiagram
type to reflect the structure of a simple looking time experiment.
The figures are relevant for work we did in class on Weeks 03, 04, and 05.
Note
These are in no way illustrative or definitive. They simply represent Gilmore’s efforts to learn more about Mermaid while trying to create diagrams that reflect his understanding of the underlying processess and mechanisms at work in looking time studies.
Version 1
Version 2
sequenceDiagram participant World actor Infant participant Knowledge World -->> Infant: Info Infant -->> World: Look loop Where to look next Infant -->> Knowledge: Perception note right of Knowledge: Each look adds to knowledge Knowledge -->> Infant: Prediction alt is Perception != Prediction Infant->>World: Keep Looking World->>Infant: More Info else is Perception == Prediction Infant->>World: Look elsewhere World->>Infant: New Info end end
On core knowledge
sequenceDiagram participant Perception participant Episodic_Memory participant Core_Knowledge Perception -->> Episodic_Memory: Recent events Episodic_Memory -->> Episodic_Memory: Accumulate info Episodic_Memory -->> Episodic_Memory: Compare to stored info Episodic_Memory -->> Perception: Novel = f(Recent - Stored) Perception -->> Core_Knowledge: Seeing now Core_Knowledge -->> Core_Knowledge: Compare to principles Core_Knowledge -->> Perception: Violation = f(Recent - Principles)